Dev Log

Dev Log

Voidfall Tactics — Update 0.5: Live and Dangerous

Voidfall Tactics just crossed into playtesting — it now runs right in your browser, phone included, with cloud saves that follow your account from one device to the next. The Void fights back harder, too: enemies take cover, line up aimed shots, and deeper decks now stage boss beasts like the fire-breathing Cindermaw. Detonate explosive barrels for map-shaking damage, and scan your targets to reveal the health they’re now keeping hidden.

Dev Log

Voidfall Tactics — Update 0.4: Spoils of War

Loot slain enemies mid-battle and sell your surplus gear for credits — the battlefield economy is now live. Combat got faster with single-click actions for moving, attacking, and stabilizing allies. Enemies are smarter too: they’ll brace for impact when closing in, and a hidden Wisdom stat gives each foe its own tactical personality.

Dev Log

Voidfall Tactics — Update 0.2: Specialize & Survive

Phase 2 introduces a full RPG progression layer to Voidfall Tactics. Units earn shared XP, level up through a manual promotion system, and unlock class-specific special abilities across six new targeting modes. Eleven status effects, reflecting shields, persistent hazard zones, and permadeath transform tactical combat from straightforward engagements into high-stakes decision-making.

Dev Log

Voidfall Tactics — Update 0.1: Foundation

A complete data architecture overhaul lays the foundation for Voidfall Tactics’ progression systems. This update introduces persistent unit tracking, a wounded recovery mechanic, flat armor damage reduction, and a modular save backend — the critical infrastructure that enables leveling, equipment, and cloud saves in future updates.

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