Wave Witch
Armor Class: 14
Hit Points: 97
Speed: 30 ft.
Medium humanoid, any alignment
Armor: (Natural Armor/Wards)
Speed: 30 ft., swim 30 ft.
Saving Throws: Int +7, Wis +5
Skills: Arcana +7, Nature +7
Senses: Passive Perception 12
Abilities
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Amphibious. The witch can breathe air and water.
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Spellcasting. The witch is a 9th-level spellcaster. Its spellcasting ability is Intelligence (DC 15, +7 to hit with spell attacks).
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Cantrips (at will): Ray of Frost, Shocking Grasp, Shape Water
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1st level (4 slots): Fog Cloud, Shield, Thunderwave
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2nd level (3 slots): Misty Step, Shatter
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3rd level (3 slots): Counterspell, Lightning Bolt, Tidal Wave
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4th level (3 slots): Control Water, Ice Storm
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Actions
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Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
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Mist Form. When the witch takes damage, it can transform into a cloud of mist and move up to its speed without provoking opportunity attacks. While in this form, it has resistance to nonmagical damage. It reverts to its normal form at the start of its next turn.