Hellfire Gunner
Armor Class: 15
Hit Points: 82
Speed: 30 ft.
Medium humanoid, any alignment
Armor: (Breastplate)
Speed: 30 ft.
Skills: Athletics +6, Perception +3
Senses: Passive Perception 13
Abilities
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Siege Expert. The gunner can take the Load, Aim, or Fire action for a siege engine (like a Ballista) as a bonus action.
Actions
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Multiattack. The gunner makes two Melee attacks or two Ranged attacks.
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Heavy Crossbolt. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
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Hellfire Pitch (Recharge 5–6). The gunner hurls a flask at a point within 60 feet. Each creature in a 10-foot radius must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a success. On a failure, the target also catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.