Hellfire Gunner

Hellfire Gunner

Armor Class: 15

Hit Points: 82

Speed: 30 ft.

STR16 (+3)
DEX14 (+2)
CON16 (+3)
INT12 (+1)
WIS10 (+0)
CHA10 (+0)
Actions

Medium humanoid, any alignment

Armor: (Breastplate)

Speed: 30 ft.

Skills: Athletics +6, Perception +3

Senses: Passive Perception 13

Abilities

  • Siege Expert. The gunner can take the Load, Aim, or Fire action for a siege engine (like a Ballista) as a bonus action.

Actions

  • Multiattack. The gunner makes two Melee attacks or two Ranged attacks.

  • Heavy Crossbolt. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

  • Hellfire Pitch (Recharge 5–6). The gunner hurls a flask at a point within 60 feet. Each creature in a 10-foot radius must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a success. On a failure, the target also catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

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