Voidfall Tactics — Update 0.1: Foundation
The boring update that makes everything else possible.
Not much changes on the surface this time — but under the hood, your
operatives just got a lot more interesting.
What’s New
Your Crew Remembers
Every operative now tracks their own progression — level, experience,
equipment, and battle scars. This is the groundwork for leveling up,
equipping gear, and growing your squad over time.
Wounded & Recovery
Get knocked down in battle? You’ll live, but you’ll feel it. Downed
operatives need rest between missions. Deploy them wounded and they’ll
start at half HP. Let them sit one out and they’ll come back fresh.
Armor System
Armor now reduces incoming damage by a flat amount. A well-armored
Sunforged shrugs off chip damage that would whittle down a Synthcaster.
Minimum 1 damage always gets through — nothing’s invincible.
Combat Polish
- The combat log now tells you exactly which ability hit you
- Enemies visibly move to position before shooting (no more teleport-and-fire)
- If you somehow kill yourself with your own grenade, the game handles
it gracefully now
Behind the Scenes
- Save system architecture ready for cloud saves
- Equipment slot framework ready for weapons, armor, and accessories
- Class balance pass: both variants of each class now share their
signature special ability
What’s Coming
Update 0.2: Leveling, XP, and 25 new special abilities. Your
operatives are about to get a LOT more dangerous.